![]() ![]() Tailor complicated garments like pants, dusters, and cowboy hats.īuild complex furniture like beds, end tables, dining chairs, armchairs, dressers, tool cabinets, billiard tables, and poker tables, vents, sarcophagi, and more.īuild smithies for crafting metal weapons and tools. Tribes require 1.5x as much research time to research these. Research projects of the Medieval tech level. Great for traveling.īuild the recurve bow, an effective and inexpensive ranged weapon.Ī Tribal starts begin with this research unlocked B The Classic Start begin with this research unlocked C This research requirement is not displayed in the branching tree diagram, and is only visible in the project description. Make pemmican, a preserved mixture of meat and plant matter that doesn't go bad for a long time. Plant devilstrand, a slow-growing mushroom that yields an exceptionally tough, tear resistant plant fiber. Eating chocolate fulfills the need for recreation, and it's valuable on the market too. Sow cocoa trees to create your own delicious chocolate. ![]() Make passive coolers, to cool indoor spaces without using electricity. Sow the local biome's natural trees in your fields.Īllows you to build a brewery and fermenting vats to transform hops into tasty, tasty beer. Prepare psychoid leaves into a mildly euphoria-inducing and addictive tea at the campfire or cooking stove. Both tribes and colonies research these at the same rate. Research projects of the neolithic tech level. Research Projects Neolithic Research Projects Points Per 2,500 ticks ( 1 in-game hour) Per Difficulty Adventure Story (Normal) and Strive to Survive (Rough) - x1.Peaceful and Community Builder (Easy) - x1.2.The factors for the default difficulties are: Difficulty Factor is the multiplier from the chosen difficulty settings.Hi-tech research bench with Multi-analyzer: ×1.10.This depends on other factors, like whether the building is outdoors, the temperature, the cleanliness of the room, and if any facilities are connected. Building Research Speed Factor is the multiplier from the research station.This depends on other factors, like health capacities and global work speed. Pawn Research Speed is the research speed stat from the researcher.0.00825 points/tick is the base research factor.The number of research points gained per tick is calculated with the following equation:Ġ.00825 × Pawn Research Speed × Building Research Speed Factor × Difficulty Factor The number of research points gained is based on the researcher's research speed factor, which is largely based on their intellectual skill. ![]() They can also add separate research tabs, independent of the main tree. Projects will be moved apart if they overlap. Mods can add their own research projects they can be manually placed, or automatically placed if not specified. Specific scenarios can add, but not remove, pre-researched topics. Note that the majority of research topics are industrial or higher.īoth New Arrivals and New Tribes start with certain projects already researched. Researching Industrial-level tech or higher takes 2x the research for tribes.Researching Medieval-level tech, like Long Swords, takes 1.5x the research points for tribes to complete.New Tribes start at a Neolithic tech level, so certain research costs are increased: New Arrivals start at an Industrial level, and have normal costs for all research. Your faction's tech level determines research point costs, and therefore time spent researching. In addition, multiple benches can be used simultaneously, again, without penalty. Multiple researchers will all contribute towards the same project, with no penalties. However, you can freely switch between research projects, and all research progress is retained. Only one research project can be studied at a time. Research Speed is primarily determined by the Intellectual skill. Once a project is selected, a researcher will work at the bench to generate research points. Most research projects require a prerequisite. Research is presented as a tech tree, with later projects placed further right. Certain buildings and gear require research in order to be built.Ī research bench is required to conduct research, with some projects requiring more advanced research stations. Research is the primary method through which players can enhance and expand the abilities of their colony.
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